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Webinar: V-Ray 3.6 for Rhino

Discover how V-Ray 3.6 for Rhino can supercharge your workflows

In the webinar below, CG Specialist Yana Andreeva from Chaos Group will guide you through the latest V-Ray tech, and demonstrate how you can use it to create photorealistic imagery quickly and easily.

Topics covered include:
GPU & Hybrid Rendering
V-Ray GPU running on NVIDIA CUDA can now take full advantage of all available hardware, including both GPUs and CPUs.

Adaptive Lights
In scenes with many lights, the new Adaptive Lights mode can help you speed up render times by up to 7x.

Light instances
Lights can now be instanced and controlled as a single light in the Asset Editor.

V-Ray 3.6 for Rhino introduces a new simplified workflow for rendering light studies, turntables and fly-through animation.

V-Ray for Grasshopper
V-Ray for Grasshopper is now quicker and simpler with new preset lighting and material setups. Grasshopper objects can be rendered directly as part of the Rhino scene without baking geometry.

Denoiser Improvements
The V-Ray Denoiser is now easier to set up and you can refine settings even after you render.

VRscans support
Now compatible with real-world scanned materials from VRscans. Access over 650 photorealistic, captured with our accurate scanning technology.

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